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Design Patterns and Refactoring

AI-Generated Summary

Software Design Patterns Overview

Key Concepts

  • Design patterns are reusable solutions to common software design problems
  • They provide templates rather than finished code
  • Help speed up development and improve code readability

Main Categories

  1. Creational Patterns

    • Focus on class instantiation
    • Include Abstract Factory, Builder, Factory Method, Object Pool, Prototype, and Singleton
  2. Structural Patterns

    • Deal with class and object composition
    • Include Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy
  3. Behavioral Patterns

    • Handle object communication
    • Include Chain of Responsibility, Command, Iterator, Observer, State, and Strategy

Criticisms

  • May target wrong problems due to language limitations
  • Lack formal foundations
  • Can lead to inefficient solutions
  • May not differ significantly from other abstractions
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